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Druidtton

10 Game Reviews w/ Response

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Wow, an original game concept in 2020! You are very good at this, thank you.

morazor responds:

Thank you very much <3

Esta chingon. Muy bueno para ser tu primer proyecto.
Me tomo un tiempo empezar porque dices aprietale a la Z para empezar pero en realidad tienes que apretar y sostener la Z. Pero eso no es nada, tu sigue asi y vas a estar haciendo juegos muy buenos en un futuro muy cercano.

Me interesaria colaborar en un proyecto en el futuro. Tu nomas di.

tachu94 responds:

emmm eso es un pequeño problema que descubri recientemente, la verdad si tienes que solamente apretar Z para iniciar, pero como el juego esta aun cargando en esa pantalla mientras pone la musica, no te va a dejar iniciar hasta que este cargado todo

me alegra que lo hayas disfrutado :V

Bravo

Looking back from the first flash you submitted, and I reviewed, I can tell that you have really improved.
Still not perfect, or even good enough, but I can tell you are really trying to improve.
This I applaud.

I can see you used random movement on the music signs in the background, that is very good.

I like how you made the camera follow you.
You should read more tutorials on making platformers, since I felt it needed to be more fluid. I don't like the way the player warps from one platform to another.

I saw some good use of variables to control things like speed, and jump height(jumping is a difficult thing to do in AS3, good job) from level to level, but I would like to see you changing these variables from WITHING the levels.
For example, put pickup items such as health, or running shoes, to make the player faster.
The background bad.
It looks like oval objects with a full palate gradient.
Try to do the same thing, but don't use the gray outline or border for the circles, just the gradient.
That should make it look better, though ideally you want to make a bunch of empty objects that randomly change colors. But that is a bit hard, so this is good for now.

Another bad mistake I noticed was that the music ends, and does not loop.

The music should look for as long as the player plays, it got a bit boring after the song ended in level 3, and I had to play the rest of the game in silence.

Try to see if you can make the obstacles move to the beat of the song, or use something like the winamp visualizer flash API to make the obstacles, or background, move to the beat of the song. Much like in the newgrounds audio portal.
Here is a site that can really of help you with that:
http://www.communitymx.com/content/ar ticle.cfm?cid=8E9A0
(I hope I can post link)

Another thing you can do is try to get music from the newgrounds audio portal to stream into your game(I think NG has an API for that, or I might be mistaken).
I don't really like the song you picked, which is why I think it would be nice to be able to pick our own song.

Just some ideas for your next project.

Like I've said before, keep practicing and practicing, you ARE improving.

Can't wait to see what you do next.

dangoval95 responds:

Thanks so much, i'll get to work!

Nice

This game kept me immersed and entertained for a good half hour. That is more than most flash games i've played.
This fast paced game has great controls and even better weapon upgrades.
While it IS very challenging at times, it is by no means impossible, which just adds to its greatness.
I added to favorites, because i will come back again.

McFarlandBEATS responds:

Definitely my goal! I'm glad this game was a good time killer for you :)

The music!

Dear god the music made this game so accelerating! I almost got a nose bleed xD That never happened when i played this one one of those old cellphones from the year 2000 xD

Very nice, but a high score board would be a nice addition.

DevThomas responds:

I tried to do that but my game never connected and I didn't know what was wrong :(

Meh, i like it.

Got a nice concept, its good.

martiescageda responds:

Thanks for playing. I'm glad you liked it :D

HAHA Perfect.

Great phisics but only one problem, the top speed. You should change it to 1224 KP/h and such because a planet does not move at 30 KP/h

mattfosho responds:

Thank you!

And if you look carefully you'll see it says km/s, that is per second and not hour, so I think the velocities are accurate for typical planets :)

Great

The physics were perfect, the game was entertaining i loved it, i don't know why these people complain about the clicking being too hard, how is clicking while holding the space bar hard? I just do not understand.

NPGames responds:

thanks for the 10

Amazing

This is an exelent game, great music, quality, controls, game play, and it just makes you feel warm and fuzzy inside! This is bound to become a NewGrounds classic!
Added to favorites 10/10 please make more!

KiggD responds:

Thank you

Your game is ...

a piece of crap
it can't be crap at it's whole
i recommend that you take more than 10 minutes to do your next game.

VioletVulpine responds:

Took a day actually, so go burn in HELL

Lead Designer for Scoria Games, a charming young man with infinite potential who would never write his own bio.

Age 28, Male

Lead Developer

UDG

Guadalajara, Mexico

Joined on 7/1/09

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